My favorite part…
…of the creative process is the conception stages. I love ideas, and I love playing on ideas, and I love love love seeing all the potential images in my head. Here is an Idea for Swandive Theatre’s next production, it’s nowhere near a finished product. Hell, it may not even wind up being the final idea, but it’s an Idea, and the final product is crisp and clear in my head. That is what I love most about design, seeing a million and one pictures in my head, fishing through all the ideas, and finding that one perfect image.
The hard part is getting it just right for publication.
Hunting, but not finding.
I’m one of those people who is in a continual renewal of my portfolio. Every once in a while, I’ll get focused and really push to make something presentable, this is one of those times. The job hunt in Minneapolis is going as well as it can, I guess, but it sure bites. Looking for work is kind of a bitch. I just need a lead. I know I clean up well. I know if I can just get the proverbial foot in the door, and get a physical meeting, I can charm the pants off nearly anyone. As an added bonus, I have the skills and ideas to back up my claims and charm.
Someone give me a damn chance already.
Oh, and here’s a long overdue thing to look at. It’s the logo for Swandive Theatre’s upcoming “Trash Our Site” campaign.
On the list of things I should be doing…
…reinstating my weekly image challenge is on the top.
Not like I haven’t been making anything recently, with The Baltimore Waltz coming up, I’m up to my eyeballs in projections, staff bios, and page layouts. So, without further ado, here’s the postcard image.
I really like the way this came out, especially the title. I worked diligently on that Bezier curve till it was perfect. Poking and prodding each point, scaling and stretching the shapes, it took longer than I’d like to admit. It looks wicked sharp on the print version, but when its scaled down to a viewable web size, it loses some of it’s sheen.
The postcards were a blast to work on this time around. The idea came easily, the picture came together nicely, and the size of the card was dramatic. A whopping 6 by 9 for the final printouts to be mailed. Fun all around.
Oh, hey. I have a blog! I should use this thing.
Aquaria.
Holy crap.
It’s a damn fine game. It’s a bit slow at first, till you get the energy form, and can finally start to really hurt things. Battle feels like aerial dogfights. Succesfully swimming around enemies and their bullets is tricky, but not overly difficult, and I feel remarkably dexterous whenever I make it through a difficult battle. The first boss fight in the Energy Temple was a good fight, and I can’t wait to see what other battles are in store. I imagine they’ll get rather epic.
You hold the mouse to move in any direction, click the left button to do a quick boost that has a bit of a recharge time, and right click to fire. In close quarters, boosting onto a wall will grip it, allowing you to do a wall boost, which you can chain, in order to zip around hallways and enemies.
The world is beautiful, eels lash around smoothly, schools of fish flutter, seaweed sways as you pass it… It’s just really damn pretty.
Aquaria isn’t without fault though, there is very little hand holding. You are forced to explore in order to move forward through the story. You really have to want to explore this world, and in doing so, unwrap what is going on, who this mer-lady is, and what the hell anything has to do with anything else.
Another complaint is that their obstacle course sections are long, and you are often forced to repeat them. Example, in the Energy Temple, You have to get two pearls into keyholes to open two doors in order to move forward, one pearl is close by, the other is way deep in some caves, through laser beams and enemy swarms, and a fair distance away. Yes you can clear out the enemies so they aren’t there on the return trip, but you still have to swim back through all those empty caverns, and re-dodge the lasers. The map is even set up to be semi-circular, so at one point you can see the pearl, but cant get to it because of some debris. They could have very easily had a switch, or some kind of event, on the pearl side of that debris, that would clear the mess, allowing you not have to retrace your steps through empty caves.
I got this gem on sale for 9.99$ on Steam, full price is 19.99$, either price is worth it. A stellar game, and another reason I love small developers. It’s rare to find a game like Aquaria that feels remarkably familiar, but completely fresh at the same time.
Kyle’s First Comission.
Isn’t it cute?
From Jewelry |
So, I’m back to working days. That’s harsh, but the light of the sun will be banished by the cold covering of winter soon. Plus, Brutal Legend comes out tomorrow and I’ve got it on pre-order. A recording of Jack Black called me today to remind me. It’s was mildly epic.
I sold a necklace (pics of it to come soon) and was comissioned to repeat part of it. I made some leaves out of a sheet of metal for the necklace, and was paid to recreate them in sets. So, here’s a pic of the leaves. I might have another comission soon for a full necklace. Rad squared.
Here is another image for this week, a necklace I call “Hurl.” I still need to make a clasp for the cord, and a set of earrings to go with it.
From Jewelry |
Oh wait, I missed Monday.
Yeah, I slept through Monday. Short and sweet this week. This past weekend, I remembered I’d hidden away some more pressed flowers at work, and pulled them out for high res scanning.
The image here is a low res version of the scans I made, but If you want a zip of all the pressed flower scans I’ve done so far (probably wind up being at least a 200MB zip file.) just drop me a line and I’ll send them your way.
WordPress for iPhone is difficult.
Like seriously. This is my serious face.
I forgot it was Monday. Interesting things are in the works here. I’m playing with metal and hammers.
I made a bracelet, out of copper and glass. I bought a square anvil, some copper and some aluminum. Just some cheap materials to experiment with.
More to come later this week.